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Contents: Section 1. Introduction 1. The ScreenPlay project 2. Setting the scene: Patterns of computer use in the home Section 2. The domestic context 3. Computer histories, computer roles in the home 4. The computer in family life Section 3. Young people's computer use in the home 5. The digital landscape: Games and information navigation 6. Writing, designing and making on the computer in the home Section 4. Digital cultures 7. Computers, consumption and identity 8. Computers, gender and class 9. Digital childhood Section 5. Learning with the computer 10. Learning with the computer at home 11. Learning with computers at school 12. Conclusion
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